fun i32 @main () { init: bid: b0 allocations: %l0:[10 x i32]:a %l1:*i32:p %l2:i32:i block b0: %b0:i0:*i32 = getelementptr %l0:*[10 x i32] offset 0:i32 %b0:i1:unit = nop %b0:i2:unit = nop j b2(%b0:i0:*i32, 0:i32) block b2: %b2:p0:*i32:p %b2:p1:i32:i %b2:i0:unit = nop %b2:i1:u1 = cmp lt %b2:p1:i32 10:i32 br %b2:i1:u1, b3(), b5() block b3: %b3:i0:unit = nop %b3:i1:i64 = mul 1:i64 4:i64 %b3:i2:*i32 = getelementptr %b2:p0:*i32 offset %b3:i1:i64 %b3:i3:unit = nop %b3:i4:unit = nop %b3:i5:unit = store %b2:p1:i32 %b2:p0:*i32 %b3:i6:unit = nop %b3:i7:i32 = add %b2:p1:i32 1:i32 %b3:i8:unit = nop j b2(%b3:i2:*i32, %b3:i7:i32) block b5: %b5:i0:*i32 = getelementptr %l0:*[10 x i32] offset 0:i32 %b5:i1:i64 = typecast 5:i32 to i64 %b5:i2:i64 = mul %b5:i1:i64 4:i64 %b5:i3:*i32 = getelementptr %b5:i0:*i32 offset %b5:i2:i64 %b5:i4:i32 = load %b5:i3:*i32 %b5:i5:u1 = cmp eq %b5:i4:i32 5:i32 %b5:i6:i32 = typecast %b5:i5:u1 to i32 ret %b5:i6:i32 }