var [5 x i32] @g_a = {1, 2, 3} fun i32 @main () { init: bid: b0 allocations: %l0:[5 x i32]:a block b0: %b0:i0:i32* = getelementptr %l0:[5 x i32]* offset 0:i32 %b0:i1:i64 = mul 0:i64 4:i64 %b0:i2:i32* = getelementptr %b0:i0:i32* offset %b0:i1:i64 %b0:i3:unit = store 1:i32 %b0:i2:i32* %b0:i4:i64 = mul 1:i64 4:i64 %b0:i5:i32* = getelementptr %b0:i0:i32* offset %b0:i4:i64 %b0:i6:unit = store 2:i32 %b0:i5:i32* %b0:i7:i64 = mul 2:i64 4:i64 %b0:i8:i32* = getelementptr %b0:i0:i32* offset %b0:i7:i64 %b0:i9:unit = store 3:i32 %b0:i8:i32* %b0:i10:i64 = mul 3:i64 4:i64 %b0:i11:i32* = getelementptr %b0:i0:i32* offset %b0:i10:i64 %b0:i12:unit = store 4:i32 %b0:i11:i32* %b0:i13:i64 = mul 4:i64 4:i64 %b0:i14:i32* = getelementptr %b0:i0:i32* offset %b0:i13:i64 %b0:i15:i32 = minus 5:i32 %b0:i16:unit = store %b0:i15:i32 %b0:i14:i32* j b2(0:i32, 0:i32) block b2: %b2:p0:i32:sum %b2:p1:i32:i %b2:i0:u1 = cmp lt %b2:p1:i32 5:i32 br %b2:i0:u1, b3(), b5() block b3: %b3:i0:i32* = getelementptr %l0:[5 x i32]* offset 0:i32 %b3:i1:i64 = typecast %b2:p1:i32 to i64 %b3:i2:i64 = mul %b3:i1:i64 4:i64 %b3:i3:i32* = getelementptr %b3:i0:i32* offset %b3:i2:i64 %b3:i4:i32 = load %b3:i3:i32* %b3:i5:i32 = add %b2:p0:i32 %b3:i4:i32 %b3:i6:i32* = getelementptr @g_a:[5 x i32]* offset 0:i32 %b3:i7:i64 = typecast %b2:p1:i32 to i64 %b3:i8:i64 = mul %b3:i7:i64 4:i64 %b3:i9:i32* = getelementptr %b3:i6:i32* offset %b3:i8:i64 %b3:i10:i32 = load %b3:i9:i32* %b3:i11:i32 = add %b3:i5:i32 %b3:i10:i32 %b3:i12:i32 = add %b2:p1:i32 1:i32 j b2(%b3:i11:i32, %b3:i12:i32) block b5: ret %b2:p0:i32 }