fun unit @init (i32, i32, [5 x i32]*) { init: bid: b0 allocations: %l0:i32:row %l1:i32:col %l2:[5 x i32]*:a %l3:i32:i %l4:i32:j block b0: %b0:p0:i32:row %b0:p1:i32:col %b0:p2:[5 x i32]*:a %b0:i0:unit = store %b0:p0:i32 %l0:i32* %b0:i1:unit = store %b0:p1:i32 %l1:i32* %b0:i2:unit = store %b0:p2:[5 x i32]* %l2:[5 x i32]** %b0:i3:unit = store 0:i32 %l3:i32* j b2() block b2: %b2:i0:i32 = load %l3:i32* %b2:i1:i32 = load %l0:i32* %b2:i2:u1 = cmp lt %b2:i0:i32 %b2:i1:i32 br %b2:i2:u1, b3(), b5() block b3: %b3:i0:unit = store 0:i32 %l4:i32* j b7() block b5: ret unit:unit block b7: %b7:i0:i32 = load %l4:i32* %b7:i1:i32 = load %l1:i32* %b7:i2:u1 = cmp lt %b7:i0:i32 %b7:i1:i32 br %b7:i2:u1, b8(), b10() block b8: %b8:i0:[5 x i32]* = load %l2:[5 x i32]** %b8:i1:i32 = load %l3:i32* %b8:i2:i64 = typecast %b8:i1:i32 to i64 %b8:i3:i64 = mul %b8:i2:i64 20:i64 %b8:i4:[5 x i32]* = getelementptr %b8:i0:[5 x i32]* offset %b8:i3:i64 %b8:i5:i32* = getelementptr %b8:i4:[5 x i32]* offset 0:i32 %b8:i6:i32 = load %l4:i32* %b8:i7:i64 = typecast %b8:i6:i32 to i64 %b8:i8:i64 = mul %b8:i7:i64 4:i64 %b8:i9:i32* = getelementptr %b8:i5:i32* offset %b8:i8:i64 %b8:i10:i32 = load %l3:i32* %b8:i11:i32 = load %l4:i32* %b8:i12:i32 = mul %b8:i10:i32 %b8:i11:i32 %b8:i13:unit = store %b8:i12:i32 %b8:i9:i32* %b8:i14:i32 = load %l4:i32* %b8:i15:i32 = add %b8:i14:i32 1:i32 %b8:i16:unit = store %b8:i15:i32 %l4:i32* j b7() block b10: %b10:i0:i32 = load %l3:i32* %b10:i1:i32 = add %b10:i0:i32 1:i32 %b10:i2:unit = store %b10:i1:i32 %l3:i32* j b2() } fun i32 @main () { init: bid: b0 allocations: %l0:[4 x [5 x i32]]:a %l1:i32:row %l2:i32:col block b0: %b0:i0:unit = store 4:i32 %l1:i32* %b0:i1:unit = store 5:i32 %l2:i32* %b0:i2:i32 = load %l1:i32* %b0:i3:i32 = load %l2:i32* %b0:i4:[5 x i32]* = getelementptr %l0:[4 x [5 x i32]]* offset 0:i32 %b0:i5:unit = call @init:[ret:unit params:(i32, i32, [5 x i32]*)]*(%b0:i2:i32, %b0:i3:i32, %b0:i4:[5 x i32]*) %b0:i6:[5 x i32]* = getelementptr %l0:[4 x [5 x i32]]* offset 0:i32 %b0:i7:i64 = typecast 2:i32 to i64 %b0:i8:i64 = mul %b0:i7:i64 20:i64 %b0:i9:[5 x i32]* = getelementptr %b0:i6:[5 x i32]* offset %b0:i8:i64 %b0:i10:i32* = getelementptr %b0:i9:[5 x i32]* offset 0:i32 %b0:i11:i64 = typecast 3:i32 to i64 %b0:i12:i64 = mul %b0:i11:i64 4:i64 %b0:i13:i32* = getelementptr %b0:i10:i32* offset %b0:i12:i64 %b0:i14:i32 = load %b0:i13:i32* %b0:i15:u1 = cmp eq %b0:i14:i32 6:i32 %b0:i16:i32 = typecast %b0:i15:u1 to i32 ret %b0:i16:i32 }