fun *i32 @foo { init: bid: b0 allocations: %l0:*i32:a block b0: %b0:i0:unit = store %b0:p0:*i32 %l0:**i32 %b0:i1:*i32 = load %l0:**i32 ret %b0:i1:*i32 block b1: ret undef:*i32 } fun i32 @main { init: bid: b0 allocations: %l0:[10 x i32]:a %l1:i32:i block b0: j b1() block b1: %b1:i0:unit = store 0:i32 %l1:*i32 j b2() block b2: %b2:i0:i32 = load %l1:*i32 %b2:i1:u1 = cmp lt %b2:i0:i32 10:i32 br %b2:i1:u1, b3(), b5() block b3: %b3:i0:*i32 = getelementptr %l0 offset 0 %b3:i1:*i32 = call @foo(%b3:i0:*i32) %b3:i2:i32 = load %l1:*i32 %b3:i3:i64 = typecast %b3:i2:i32 to i64 %b3:i4:i64 = mul %b3:i3:i64 4:i64 %b3:i5:*i32 = getelementptr %b3:i1 offset %b3:i4 %b3:i6:i32 = load %l1:*i32 %b3:i7:unit = store %b3:i6:i32 %b3:i5:*i32 j b4() block b4: %b4:i0:i32 = load %l1:*i32 %b4:i1:i32 = add %b4:i0:i32 1:i32 %b4:i2:unit = store %b4:i1:i32 %l1:*i32 j b2() block b5: %b5:i0:*i32 = getelementptr %l0 offset 0 %b5:i1:i64 = typecast 5:i32 to i64 %b5:i2:i64 = mul %b5:i1:i64 4:i64 %b5:i3:*i32 = getelementptr %b5:i0 offset %b5:i2 %b5:i4:i32 = load %b5:i3:*i32 %b5:i5:u1 = cmp eq %b5:i4:i32 5:i32 %b5:i6:i32 = typecast %b5:i5:u1 to i32 ret %b5:i6:i32 block b6: ret 0:i32 }