fun i32 @bar (i32, i32, i32) { init: bid: b0 allocations: %l0:i32:x %l1:i32:y %l2:i32:z %l3:i32:arith_mean %l4:i32:ugly_mean block b0: %b0:i0:unit = store %b0:p0:i32 %l0:*i32 %b0:i1:unit = store %b0:p1:i32 %l1:*i32 %b0:i2:unit = store %b0:p2:i32 %l2:*i32 %b0:i3:i32 = load %l0:*i32 %b0:i4:i32 = load %l1:*i32 %b0:i5:i32 = add %b0:i3:i32 %b0:i4:i32 %b0:i6:i32 = load %l2:*i32 %b0:i7:i32 = add %b0:i5:i32 %b0:i6:i32 %b0:i8:i32 = div %b0:i7:i32 3:i32 %b0:i9:unit = store %b0:i8:i32 %l3:*i32 %b0:i10:i32 = load %l0:*i32 %b0:i11:i32 = load %l1:*i32 %b0:i12:i32 = add %b0:i10:i32 %b0:i11:i32 %b0:i13:i32 = div %b0:i12:i32 2:i32 %b0:i14:i32 = mul %b0:i13:i32 2:i32 %b0:i15:i32 = load %l2:*i32 %b0:i16:i32 = add %b0:i14:i32 %b0:i15:i32 %b0:i17:i32 = div %b0:i16:i32 3:i32 %b0:i18:unit = store %b0:i17:i32 %l4:*i32 %b0:i19:i32 = load %l0:*i32 %b0:i20:i32 = load %l1:*i32 %b0:i21:u1 = cmp eq %b0:i19:i32 %b0:i20:i32 br %b0:i21:u1, b1(), b2() block b1: %b1:i0:i32 = load %l1:*i32 ret %b1:i0:i32 block b2: %b2:i0:i32 = load %l2:*i32 ret %b2:i0:i32 } fun i32 @main () { init: bid: b0 allocations: block b0: ret 1:i32 }