var i32 @g = 10 fun i32 @foo (i32, i32) { init: bid: b0 allocations: %l0:i32:i %l1:i32:j block b0: %b0:i0:unit = store %b0:p0:i32 %l0:*i32 %b0:i1:unit = store %b0:p1:i32 %l1:*i32 %b0:i2:i32 = load %l0:*i32 %b0:i3:i32 = load %l1:*i32 %b0:i4:i32 = add %b0:i2:i32 %b0:i3:i32 %b0:i5:i32 = load @g:*i32 %b0:i6:i32 = add %b0:i4:i32 %b0:i5:i32 ret %b0:i6:i32 } fun i32 @main () { init: bid: b0 allocations: %l0:i32:i block b0: %b0:i0:i32 = load @g:*i32 %b0:i1:unit = store %b0:i0:i32 %l0:*i32 %b0:i2:i32 = load %l0:*i32 %b0:i3:i32 = load %l0:*i32 %b0:i4:i32 = call @foo:*[ret:i32 params:(i32, i32)](%b0:i2:i32, %b0:i3:i32) %b0:i5:u1 = cmp eq %b0:i4:i32 30:i32 %b0:i6:i32 = typecast %b0:i5:u1 to i32 ret %b0:i6:i32 }