fun *i32 @foo (*i32) { init: bid: b0 allocations: block b0: ret %b0:p0:*i32 } fun i32 @main () { init: bid: b0 allocations: %l0:[10 x i32]:a block b0: j b2(0:i32) block b2: %b2:p0:i32:i %b2:i0:u1 = cmp lt %b2:p0:i32 10:i32 br %b2:i0:u1, b3(), b5() block b3: %b3:i0:*i32 = getelementptr %l0:*[10 x i32] offset 0:i32 %b3:i1:*i32 = call @foo:*[ret:*i32 params:(*i32)](%b3:i0:*i32) %b3:i2:i64 = typecast %b2:p0:i32 to i64 %b3:i3:i64 = mul %b3:i2:i64 4:i64 %b3:i4:*i32 = getelementptr %b3:i1:*i32 offset %b3:i3:i64 %b3:i5:unit = store %b2:p0:i32 %b3:i4:*i32 %b3:i6:i32 = add %b2:p0:i32 1:i32 j b2(%b3:i6:i32) block b5: %b5:i0:*i32 = getelementptr %l0:*[10 x i32] offset 0:i32 %b5:i1:i64 = typecast 5:i32 to i64 %b5:i2:i64 = mul %b5:i1:i64 4:i64 %b5:i3:*i32 = getelementptr %b5:i0:*i32 offset %b5:i2:i64 %b5:i4:i32 = load %b5:i3:*i32 %b5:i5:u1 = cmp eq %b5:i4:i32 5:i32 %b5:i6:i32 = typecast %b5:i5:u1 to i32 ret %b5:i6:i32 }