Files
cs420/examples/asmgen/float.ir
2020-06-14 12:58:28 +00:00

221 lines
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fun f64 @average (i32, i32*) {
init:
bid: b0
allocations:
%l0:i32:len
%l1:i32*:a
%l2:i32:sum
%l3:i32:i
block b0:
%b0:p0:i32:len
%b0:p1:i32*:a
%b0:i0:unit = store %b0:p0:i32 %l0:i32*
%b0:i1:unit = store %b0:p1:i32* %l1:i32**
%b0:i2:unit = store 0:i32 %l2:i32*
j b1()
block b1:
%b1:i0:unit = store 0:i32 %l3:i32*
j b2()
block b2:
%b2:i0:i32 = load %l3:i32*
%b2:i1:i32 = load %l0:i32*
%b2:i2:u1 = cmp lt %b2:i0:i32 %b2:i1:i32
br %b2:i2:u1, b3(), b5()
block b3:
%b3:i0:i32 = load %l2:i32*
%b3:i1:i32* = load %l1:i32**
%b3:i2:i32 = load %l3:i32*
%b3:i3:i64 = typecast %b3:i2:i32 to i64
%b3:i4:i64 = mul %b3:i3:i64 4:i64
%b3:i5:i32* = getelementptr %b3:i1:i32* offset %b3:i4:i64
%b3:i6:i32 = load %b3:i5:i32*
%b3:i7:i32 = add %b3:i0:i32 %b3:i6:i32
%b3:i8:unit = store %b3:i7:i32 %l2:i32*
j b4()
block b4:
%b4:i0:i32 = load %l3:i32*
%b4:i1:i32 = add %b4:i0:i32 1:i32
%b4:i2:unit = store %b4:i1:i32 %l3:i32*
j b2()
block b5:
%b5:i0:i32 = load %l2:i32*
%b5:i1:f64 = typecast %b5:i0:i32 to f64
%b5:i2:i32 = load %l0:i32*
%b5:i3:f64 = typecast %b5:i2:i32 to f64
%b5:i4:f64 = div %b5:i1:f64 %b5:i3:f64
ret %b5:i4:f64
block b6:
ret undef:f64
}
fun f64 @custom_abs (f64) {
init:
bid: b0
allocations:
%l0:f64:a
%l1:f64:t0
block b0:
%b0:p0:f64:a
%b0:i0:unit = store %b0:p0:f64 %l0:f64*
%b0:i1:f64 = load %l0:f64*
%b0:i2:f64 = typecast 0:i32 to f64
%b0:i3:u1 = cmp lt %b0:i1:f64 %b0:i2:f64
br %b0:i3:u1, b1(), b2()
block b1:
%b1:i0:f64 = load %l0:f64*
%b1:i1:f64 = minus %b1:i0:f64
%b1:i2:unit = store %b1:i1:f64 %l1:f64*
j b3()
block b2:
%b2:i0:f64 = load %l0:f64*
%b2:i1:unit = store %b2:i0:f64 %l1:f64*
j b3()
block b3:
%b3:i0:f64 = load %l1:f64*
ret %b3:i0:f64
block b4:
ret undef:f64
}
fun f64 @custom_max (f64, f64) {
init:
bid: b0
allocations:
%l0:f64:a
%l1:f64:b
%l2:f64:t0
block b0:
%b0:p0:f64:a
%b0:p1:f64:b
%b0:i0:unit = store %b0:p0:f64 %l0:f64*
%b0:i1:unit = store %b0:p1:f64 %l1:f64*
%b0:i2:f64 = load %l0:f64*
%b0:i3:f64 = load %l1:f64*
%b0:i4:u1 = cmp gt %b0:i2:f64 %b0:i3:f64
br %b0:i4:u1, b1(), b2()
block b1:
%b1:i0:f64 = load %l0:f64*
%b1:i1:unit = store %b1:i0:f64 %l2:f64*
j b3()
block b2:
%b2:i0:f64 = load %l1:f64*
%b2:i1:unit = store %b2:i0:f64 %l2:f64*
j b3()
block b3:
%b3:i0:f64 = load %l2:f64*
ret %b3:i0:f64
block b4:
ret undef:f64
}
fun i32 @is_close (f64, f64, f64, f64) {
init:
bid: b0
allocations:
%l0:f64:a
%l1:f64:b
%l2:f64:rel_tol
%l3:f64:abs_tol
block b0:
%b0:p0:f64:a
%b0:p1:f64:b
%b0:p2:f64:rel_tol
%b0:p3:f64:abs_tol
%b0:i0:unit = store %b0:p0:f64 %l0:f64*
%b0:i1:unit = store %b0:p1:f64 %l1:f64*
%b0:i2:unit = store %b0:p2:f64 %l2:f64*
%b0:i3:unit = store %b0:p3:f64 %l3:f64*
%b0:i4:f64 = load %l0:f64*
%b0:i5:f64 = load %l1:f64*
%b0:i6:f64 = sub %b0:i4:f64 %b0:i5:f64
%b0:i7:f64 = call @custom_abs:[ret:f64 params:(f64)]*(%b0:i6:f64)
%b0:i8:f64 = load %l2:f64*
%b0:i9:f64 = load %l0:f64*
%b0:i10:f64 = call @custom_abs:[ret:f64 params:(f64)]*(%b0:i9:f64)
%b0:i11:f64 = load %l1:f64*
%b0:i12:f64 = call @custom_abs:[ret:f64 params:(f64)]*(%b0:i11:f64)
%b0:i13:f64 = call @custom_max:[ret:f64 params:(f64, f64)]*(%b0:i10:f64, %b0:i12:f64)
%b0:i14:f64 = mul %b0:i8:f64 %b0:i13:f64
%b0:i15:f64 = load %l3:f64*
%b0:i16:f64 = call @custom_max:[ret:f64 params:(f64, f64)]*(%b0:i14:f64, %b0:i15:f64)
%b0:i17:u1 = cmp le %b0:i7:f64 %b0:i16:f64
%b0:i18:i32 = typecast %b0:i17:u1 to i32
ret %b0:i18:i32
block b1:
ret undef:i32
}
fun i32 @main () {
init:
bid: b0
allocations:
%l0:[10 x i32]:a
%l1:i32:len
%l2:i32:i
%l3:f32:avg
block b0:
%b0:i0:unit = store 10:i32 %l1:i32*
j b1()
block b1:
%b1:i0:unit = store 0:i32 %l2:i32*
j b2()
block b2:
%b2:i0:i32 = load %l2:i32*
%b2:i1:i32 = load %l1:i32*
%b2:i2:u1 = cmp lt %b2:i0:i32 %b2:i1:i32
br %b2:i2:u1, b3(), b5()
block b3:
%b3:i0:i32* = getelementptr %l0:[10 x i32]* offset 0:i32
%b3:i1:i32 = load %l2:i32*
%b3:i2:i64 = typecast %b3:i1:i32 to i64
%b3:i3:i64 = mul %b3:i2:i64 4:i64
%b3:i4:i32* = getelementptr %b3:i0:i32* offset %b3:i3:i64
%b3:i5:i32 = load %l2:i32*
%b3:i6:unit = store %b3:i5:i32 %b3:i4:i32*
j b4()
block b4:
%b4:i0:i32 = load %l2:i32*
%b4:i1:i32 = add %b4:i0:i32 1:i32
%b4:i2:unit = store %b4:i1:i32 %l2:i32*
j b2()
block b5:
%b5:i0:i32 = load %l1:i32*
%b5:i1:i32* = getelementptr %l0:[10 x i32]* offset 0:i32
%b5:i2:f64 = call @average:[ret:f64 params:(i32, i32*)]*(%b5:i0:i32, %b5:i1:i32*)
%b5:i3:f32 = typecast %b5:i2:f64 to f32
%b5:i4:unit = store %b5:i3:f32 %l3:f32*
%b5:i5:f32 = load %l3:f32*
%b5:i6:f64 = typecast %b5:i5:f32 to f64
%b5:i7:i32 = call @is_close:[ret:i32 params:(f64, f64, f64, f64)]*(%b5:i6:f64, 4.5:f64, 0.000000001:f64, 0.1:f64)
ret %b5:i7:i32
block b6:
ret 0:i32
}